According to a new market research report "Connected Living Room Market by Products (Smart/3D, LED/LCD/OLED TV, set top box, Home theater (Projector, Audio Equipment), Blu-ray player, Gaming console), Technology (Processor, Memory, Sensor, Connectivity) & Geography - Global Trend & Forecast to 2013 - 2020", published by MarketsandMarkets, the total Connected Living Room Market is expected to cross $957.65 Billion by 2020, at a CAGR of 6.8% rate from 2014 to 2020.
Browse 144 market data Tables and 79 Figures spread through 334 Pages and in-depth TOC on "Connected Living Room Market"
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The global Connected Living Room Market, by devices, by technology, and by geography covers all the major devices/technologies used in a generic living room. These devices are classified under two broad segments, primary devices and secondary devices. Primary devices include Smartphone, tablet, laptop, television systems, set-top boxes, and Blu-ray player; whereas secondary devices include gaming consoles, home theater projectors, and home audio systems.
The Connected Living Room Market report encloses analyses of various market dynamics such as drivers, restraints, and opportunities. Along with the market dynamics, report also gives an insight to the various market parameters such as, price trends, market share analysis, value chain analysis, and the recent market activity by the leading players for sustainability. Market activity includes mergers, acquisitions, new product developments, collaborations, joint ventures and partnerships by the players in the market.
The technology segmentation of the market includes analysis of the various components such as processors, memory ICs, wireless chipsets (for connectivity and content sharing purposes), and sensors used in the connected living room devices.
The Connected Living Room Market report gives an in-depth analysis of each segment, by giving both, qualitative and quantitative (volume and value) data. Along with the volume and value trends, the report also focuses on the expected ASP trends.
One of the objectives of the research study was to analyze the anomalies in the market trends for each of the product type. For example, the report gives a detailed insight of the weakening market situation of set-top boxes and blu-ray players. One the other hand, an expected growth trend in the OLED market is also given in the report. Also, the report accurately forecasts the growth of the expected 8th generation gaming consoles.
Apart from the market segmentation, report includes the critical market data showing the price trend analysis for the connected living room devices, Porter's five force analysis, and value chain with detailed process flow diagram.
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